Dungeons & Dragons: Adventurer's League - One-Shot Games Registration

Game Academia

$15.00 

Location: Game Academia Store
Peninsula Shopping Center, 3 Coleman Street #B1-38/39

Date / Time:
Saturday @ 1.30pm - 5:30pm & Sunday @ 1.30pm - 5:30pm

Format:
DND 5th Edition / Adventurer's League Rules

Dungeon Master:
DM Cap

Each session will be 4 hours long and covered in English with a maximum of 5 players. The session will fire off as long as there are 2 players. Should the session be cancelled, you will receive a full refund.

⚠️ Please check the Tier levels of the game before registering.

⚠️ Players who have successfully registered on this site will be guaranteed their slot.

 

What is Adventurer's League?

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact.

You can play Adventurers League at conventions, at Game Academia or other game shops , or even at home. Just create your character, choose your setting, and join in on the adventure!

How does Adventurer's League work?

Adventures in the Adventurers League are episodic. Each session is structured as a one-shot that lasts for four hours in Game Academia, but some recurring campaigns can be multi-session games that take you on a journey week after week. This modular approach allows players to hop in and out of games as their schedule allows, making D&D more accessible than ever.

After each session, player characters level up, and between sessions, they keep their loot, gold, and any other rewards they acquired during play. They also can perform downtime activities, like scribing spells and brewing potions.

What Adventures Are Compatible With Adventurers League?

Every official fifth edition adventure is compatible with Adventurers League. There are resources available for DMs to convert these longer, hardcover adventures into episodic sessions that can be run efficiently in Adventurers League play.

There are also Adventurers League adventures that follow storylines from official releases, like this fourteen-part series for Rime of the Frostmaiden, available on DMsGuild.

These series of adventures share settings, plot points, or NPCs with official modules and are referred to as "seasons." They feature storylines adjacent to the main plot found in published modules and are optimized for Adventurers League play.

Participating in Adventurer's League

Game Academia hosts Session 0 for new players who are joining DND for the first time to help you out with Character Creation and provide a journey nice enough to give you a glimpse into the DND experience. Session 0 is hosted only once per month.

Or you may create your own character following the guide below:

All characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player's Guide.

In Adventurers League, creating a character starts with selecting a campaign setting, such as the Forgotten Realms or Eberron, which determines the adventures your character can undertake. This choice is permanent for your character once you start playing, as some character choices from one setting don’t work within other settings.

Your next steps mostly follow the typical path of character creation, with some limitations. The list below is a generalized overview of the steps in the Adventurers League Player’s Guide. It’s recommended to read the guide thoroughly before creating your character:

  1. Choose a species or lineage, using the rules for a custom lineage found in Tasha’s Cauldron of Everything if you wish.
  2. Pick your class.
  3. Assign your ability scores. You have two methods for this process: standard array or point buy.
  4. Pick your background, which you can choose from the options available or create using the Customizing a Background rule from the Player’s Handbook. You also choose a feat from Skilled or Tough if your background doesn't offer a feat.
  5. Pick your alignment, as long as it’s non-evil, your deity, if you want to worship one, and your faction, if you want to belong to one.
  6. Equip your character with their starting equipment or sell it for gold and use that to decide your loadout.

Be sure to reference the "What Rulebooks Should I Use?" sidebar in the Adventurers League Player’s Guide to determine which character options you have to choose from.