BS53-TX03 (A) The Green World / (B) The Green Nature God
SIDE A:
Name: The Green World
Family: Origin
Effect:
[LV1](Rebirth)[When you have 5 counters or less (Rebirth cannot be used at the same time)]
When opposing Spirit(s)/your green Spirit(s) of cost 6 or more exhausts or if this Nexus leaves your Field through your Opponent, you may send your (Soul Core) to this Nexus and flip this Nexus.
[LV1](When this Nexus is deployed)
Add 1 core from the Void to your Reserve.
[LV1]
When you increase cores from your green effect(s) of the family: [Origin] other than from this Nexus, instead of adding core(s), you can draw 1 card from your deck.
SIDE B:
Name: The Green Nature God
Family: Origin/Tree Sprite
Effect:
When this side is flipped up, it remains on the Field and your counter is +1 (Add 1 core from the Void to your Counter Area)
[LV1](When this Spirit rebirths/attacks)
Send 1 opposing exhausted Spirit of cost 6 or less to the bottom of the deck.
[LV1][Restoration]
When this Spirit leaves your Field though opposing effect(s), you can flip and deploy.
[LV1]
When you increase cores from your green effect(s) of the family: [Origin], instead of adding core(s), you can draw 1 card from your deck.
Family: Origin/Tree Sprite
Effect:
When this side is flipped up, it remains on the Field and your counter is +1 (Add 1 core from the Void to your Counter Area)
[LV1](When this Spirit rebirths/attacks)
Send 1 opposing exhausted Spirit of cost 6 or less to the bottom of the deck.
[LV1][Restoration]
When this Spirit leaves your Field though opposing effect(s), you can flip and deploy.
[LV1]
When you increase cores from your green effect(s) of the family: [Origin], instead of adding core(s), you can draw 1 card from your deck.
Translations provided by World of Cards.